This Workshop is based on SpaceChase, game-like syntactic interface research for architectural design process based on network thinking and Space Syntax. The tool enables the participants to play and adjust relationships between the variables of a project, mainly spatial and contextual in a very loose metric analogy and access this information to arrive at design decisions as well as evaluate them. Played by architecture students as a component of the Architectural Morphology class at the ITU Faculty of Architecture, “Ikidebir,” is a game in which simple rules make up a network where the nodes are in motion until they asymptotically settle into a configuration that satisfies the rule for each individual. This game engenders a dynamic system in a given space and played to improve narration.
The workshop is an opportunity to share current GH plugin with the participants and discuss the potentials the tool provides for creative as well as efficient design process. The participants will be guided on how to use the software in the initial day and asked to use it to re-program space syntax graph of and existing layout, or program one out of scratch. The participants will be asked to contribute to assess the process in the final session.